Introduction
The Graduate Consortium of IASDR allows for cross-fertilisation between Doctoral work and emerging Master’s research within any of the eight thematic outlines. There are a total of 27 short-paper and 11 Master posters in the Graduate Consortium. The topics are extended to cultural, well-being, social design, education, business, experience and technology based on the eight thematic outlines. To facilitate the communication and knowledge sharing between senior researchers with the young researchers, the Graduate Consortium is distinguished with previous IASDR PhD session with a series new arrangement, including calling Master Posters of updated project, inviting PhD supervisors as critics of paper presentation, interactive conversion between master students and audiences in poster exhibition, collaborating with the China Design PhD Colloquium and supported by the top-design-school network on design research in China.
• Date: 9th December 2021
• Sylvia Xihui Liu, The Hong Kong Polytechnic University
• Jun Cai, Tsinghua University
• Carlos Teixeira, Illinois Institute of Technology
• Carlos Teixeira, Ph.D.
• Affiliation: Charles L. Owen Professor of Design, Institute of Design, Illinois Institute of Technology
• Expertise: design strategy, open innovation, and sustainable solutions
Carlos Teixeira is the Charles L. Owen Professor in Design at IIT Institute of Design (ID). He teaches graduate courses and advises doctoral students on the strategic use of design capabilities in complex innovation spaces. Carlos’s research interests include the areas of design strategy, open innovation, and sustainable solutions. He is also the faculty director of the Action Lab. Carlos received a doctorate in design from ID in 2002. Previous to his Ph.D., he received a master’s and bachelor’s degree in design from Pontifícia Universidade Católica in Rio de Janeiro, Brazil.
The keynote speech title and abstract
• Title: 'What it means to have a Ph.D. in Design?'
Traditionally, a Ph.D. degree means authoritative expertise in a specific domain, such as Design and related topics. It results from intense years of surveying and researching a design issue, leading to an academic position in a university. In this context, the advancement of knowledge in the field through doctoral studies and academic research has been the dominant consensus on the purpose of doing a Ph.D. in Design. However, a Ph.D. degree can also be seen as the development of advanced intellectual and entrepreneurial skills, in addition to the subject matter expertise. This presentation will discuss what it means to have a Ph.D. in Design beyond academic careers.
(by the alphabet order of their last names)
(by the alphabet order of their last names)
• Bharati Das, Doctoral Student, School of Design, The Hong Kong Polytechnic University
• Yunhe Caroline Du, Doctoral Student, School of Design, The Hong Kong Polytechnic University
• Bing ZHENG, Teaching Assistant & PhD student, School of Design, The Hong Kong Polytechnic University
Session GSP1 [Service and Culture] + Design
• Designing a Forest Therapy Service to Improve Health Awareness in Taiwan - A case study of Xitou Nature Education Area using Service Design (PDF)
• Applying System Dynamics Perspective to examine the Service Design in the Diving Industry in Taiwan (PDF)
• Redesigning the experience of cultural rituals by defining the design qualities and applying through interactive technology (PDF)
• Exploring ways of Writing and Documenting Bharatnatyam using Notations (PDF)
Session GSP2 [System] + Design
• Design Entangled: Survival and Beyond in a World of Co-becoming (PDF)
• Information design for circadian adaptation: The impact of utilizing information visualization on understanding of circadian adaptation information (PDF)
• Spatial Practice of Chinese Traditional Papermaking Art Exhibition (PDF)
• Exploring Object-Oriented Speculation: Alternative AI Speaker Design (PDF)
Session GSP3 [Experience] + Design
• User Experience in the colour cosmetic industry and its benefits (PDF)
• Critical Design Pedagogy: Taking a Gamification Teaching Aids as a Case Study (PDF)
• Material with Experience: The Construction of Femininity in Blind Boxes (PDF)